A small article on the mechanics present within Yume Nikki.The Real WorldThe real world is comprised of (mostly) your room. Within, you may write in your diary to save your game, play your game console (with the highly rated video game NASU included on it).Home Sweet HomePrimarily, this segment of the game is like your 'main menu' of other games, allowing you to save your progress.You can also go out onto your lovely high-story balcony to get a breath of fresh air. I highly recommend that you come back here to save your game often, and take a fresh breath of air once and a while.It looks like a thunderstorm's a brewing. No need to go outside.The Dream World & The Nexus'Toto, I've a feeling we're not in Kansas anymore.' The Dream World encompasses the largest part of the game. By sleeping in your bed in the Real World, you will be transported to the Dream World, where you can enter the Nexus through your front door.' What happens when I open all the doors?'
It's been a while since I last played, but as far as I know, there aren't any plans to release more effects; the two extra pedestals in the Trophy Room have been vacant for quite some time now, and new effects haven't been added for as far back as ver. 0.98 at least.
The Nexus serves as a kind of hub world, as well as a way to track your progress on the collection of effects. By entering any of the doors in any direction, you will be transported to another place within the Dream World.
I highly encourage you to explore to your hearts content, and interact with as many things on your travels that you can find.EffectsEffects are items that you gain throughout your travels within the Dream World by interacting with certain things. Note that they may only be used in the Dream World as well. These Effects are, well, effects! These alter and change your player character's actions and apperance when used. I highly recommend interacting with what you find in the dream world with these effects.
The results may be interesting!There is a finite amount of effects, so I highly encourage you to collect them all.The Status Screen & The Effect ScreenIt's important to know where you are and where you're going.By pressing the 'Esc' key, you are able to bring up the status screen. Here, it shows you how many Effects you have, denoted by the giant 'E'. Anything else on this screen is inconsequential, as it is there due to engine limitations. (Okay, Okay, so there is 'Money' in the game that can buy you drinks to increase your health, but health is useless anyways so theres no point in doing such a thing).Effects or Defects?By selecting the 'Effects' button and pressing the 'Enter' key, you may look at all the effects that you have accumulated. You can also activate them by selecting them with the arrow keys and pressing the 'Enter' key. Since this is the beginning of the game, the only Effect that you will have is Game Info. By selecting this one, you can re-read the start-of-game tutorial.Gameplay Tips and Tricks.
Pressing the '1', '2', or '3' keys may cause some interesting things to happen, especially with equipped Effects. Try it sometime!. Pressing the '5' key will cause you to drop your equipped Effect. Just make sure not to lose it!. If you press the '9' key, your player character with pinch her cheek. This is useful for waking up from the Dream World, especially if you get lost.
This is also good for for a sore cheek. If something looks suspicious, interact with it! Remember, exploration is key to the game.
Feel free to make friends. Play pranks on them!.
Sometimes, odd things can happen if you repeat certain things over and over. Try it out!. You might find yourself in a dead end sometimes. If that happens, just pinch your cheek! You'll wake up instantly. Don't be afraid to just do something.
Jump right into it.
Yume NikkiDeveloper:Publishers:,(2012/2018)Platform:Released internationally: July 11, 2012 (Playism), January 10, 2018 (Steam)Released in JP: June 26, 2004, February 10, 2012 (Playism)This game has.This game has.This game has.This game has.This game has.This game has.This game has.Yume Nikki ('Dream Diary') is the story of a young girl named Madotsuki who has very strange dreams. The game is a wide-open world, with no main goal besides collecting all the effects.The game launched under v0.00, being updated numerous times until v0.10 was released as the final content update on October 1, 2007. This page covers v0.10(a), while the details the earlier versions that have been recovered. Map tiles that are never utilized.Default AssetsIn the Steam and English Playism versions, all the default graphics, sounds, and music assets from RPG Maker 2003 remain in the game's files, unused.Unused Effect SpritesThere are some sprites for more effects in the game, as well as additional sprites for some existing effects.BlindfoldThis unused effect has Madotsuki wear a blindfold. The 8-bit wake-up pinch sprites were overwritten by the Triangle Kerchief effect with invisibility active, but.ChairA mugshot exists for when Madotsuki is riding the desk chair, but even with the various chair-related glitches, it can never be seen. Perhaps at one point, being able to open the menu while seated in the chair was intentional, and not a bug.UnusedUsedAlso unused are some moving sprites for when Madotsuki is sitting still in the chair, which may have been the original animation for scooting around in it. Only the first frame of each direction is used in this state, though each of the unused frames are duplicates that are shifted over.
(Source: ) Crick in the NeckThis isn't really an effect; it's a random condition that may happen when you get out of your bed. All you're able to do when you have it is sit down and go back to bed. If you go back to bed, when you wake up again you're back to normal. But.There are 8-bit sprites for it! This indicates it may have been intended to be an effect at some point.GreyscaleIn the mini-Hell accessible from the Number World, there's a ghost of you that's always facing you and never moves.
It looks the same as you, but grey and transparent. Just an NPC, right? (Source: ) Will-o'-the-WispThis unused effect met with the same fate as the Blindfold effect. The mugshot for it is found in each of the currently available versions, but the actual sprites of it have only, although they are not used anywhere in the game.
The triangle on it suggests it was what originally happened when using the Triangle Kerchief effect.WitchDuplicates of the Witch effect sprites without shadows exist, but are never used. They were probably intended for flying over an area with no visible ground, or for the Witch's Flight event, which ended up using pictures instead. Unused Panoramas Neon WorldThe only unused background in the game, internally known as ネオン背景.xyz ('Neon Background'). Curiously, with the debug party member (see below) equipped, this background appears in Neon World, although it is not symmetrical and therefore does not look as intended.Unused Pictures 3-Line Message WindowA message window that allows three lines of text. There is never an opportunity to use this window in v0.10, but it might have been used in v0.05, the first version to add borders for messages.Unused Audio Plop.
This sound plays if you noclip to interact with the creature that rarely appears in the pond on the Witch's Island. It is used for when you stab the big Goblin, and sped-up when interacting with an NPC in the Neon World, although it is missing from some English versions.Thumbs.db ImagesCached within the Thumbs.db files are a few earlier versions of existing images, as well as some that were cut from the final game.
The various objects in the room all do different things:. The Mirror gives you the Fat effect.
The mirror was used in older versions of Yume Nikki for obtaining this effect. Garbage text may display if playing the English version due to the string being untranslated. Under normal circumstances, it should show up as '★ふとる★'.
The Neon Creature plays a sound effect and stops the music, if any is playing. It acts like a typical NPC in game, reacting as you would expect from the Cat, Knife, and Stoplight effects. The FC World equivalent to Witch Madotsuki plays the 8-bit version of the effect sound. Nekoin (the cat coin) gives you all of the effects and warps you to White Desert B. If you already have the effects, you will get duplicates. Flying 8-bit Witch Madotsuki starts the Witch's Flight event, but you can't move. The chair in the top right corner lets you save, but you won't be able to get out of the chair.
Sometimes, the Witch's Flight event plays at the same time. Going directly to the left of the traffic cone warps you to Mars-san, but you are put in a place where you cannot move. Waking up is possible if you were already in the dreamworld prior to entering the debug room.
Another party member can be added to your party, but this never happens in-game. It's nameless and there are no sprites associated with it, but having it in your party causes several scripts in the game to change:. All sane and insane Toriningen disappear. The Toriningen Party and the nice lunatic in The Mall are not removed. The top-left cupboard in the Guillotine Room will disappear. If you stand on its former tile and press the action button, you'll end up in front of one of the eight cupboards in Number World. If you enter the world again, the cupboard will have returned to its rightful spot.
This works in the bigger version of the Guillotine Room, too. If you wake up, you will be unable to move. You can still open your menu. In the Neon World, an unused background scrolls by (mentioned above). Unused CodeSome maps have events that are not set to be triggered by regular means, nor by the debug party member.Broom Chip SubstituteThe following three events are remnants from v0.09, which had a more inefficient method for playing the floating sound while riding the broom with the Witch effect. While v0.10 has common events to take care of this, v0.09 had the entire script for enabling the floating sound on nearly every map.
Both versions still ultimately accomplish the same thing by swapping out the current tileset to an identical-looking one that plays the floating sound on every tile.Due to a significant amount of refactoring that occurred between v0.09 and v0.10's development, these events do not function as intended anymore, as all switches and tilesets are assigned to different indexes. The three events below were never updated to accommodate v0.10's method of calling common events.Neon Tile PathIn the second Neon Tile Path map ( Map0038.lmu), an event in the upper left corner of the map titled 【箒チップ替】小1 (Broom Chip Substitute Small 1) can be activated by turning on switch 203. This switch is normally used for NASU, but in v0.09, it was used to check if the Witch effect was obtained.This changes out the tileset used by the map to the one used by Footprint Path A, where the Henkei Shita NPCs are. Sitting down with this switch on briefly changes the tileset to Snow World's by toggling switch 223. This switch is used when sitting down in v0.10, but was used for riding the broom in v0.09.Number WorldSwitch 203 can also affect one of the rooms in Number World. In the room that leads to the Guillotine Room ( Map0030.lmu), there is an event in the upper left corner titled 【箒チップ替】電燈 (Broom Chip Substitute Lamp) that will change the tileset to Forest World's.Sitting down with this switch on briefly changes the tileset back to Number World's.Pink SeaSwitch 203 can be used to trigger an event in the Pink Sea ( Map0108.lmu) named 【箒チップ替】浅瀬 (Broom Chip Substitute Shoal), however, unlike the former two, all it does is turn the whole map black because the tilesets that get called are blank ones that are just used as dividers in the database.Mars Stairs.
This unused event is only found in the unpatched v0.10, and was removed in the.At the top of Mars ( Map0172.lmu), there is an event found at coordinates (8, 11) named 階段←↓ (Stairs left, down) that is set to take Madotsuki to the same location in Mars' undeground area that the hole requiring the Midget effect would. This proves that the would have been used instead, meaning that the Midget effect was not originally needed to enter the underground area.A mock-up image of how the stairs might have been used has been provided. The tile containing the event is directly to the left of Madotsuki. Note: the map's collision normally blocks access to this tile, suggesting that it may have had a different layout at some point.