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Feb 19, 2009 Namco -Noby Noby Boy's theme 8BitRetroGamer. Unsubscribe from 8BitRetroGamer? Noby Noby Boy - Trailer - PS3 - Duration: 2:55. PlayscopeTrailers 17,173 views. Noby Noby Boy is the much awaited follow up to the Katamari Damacy series by eccentric artist and employee of Namco-Bandai, Keita Takahashi. Players control an unusual entity named BOY in surreal, randomly generated, physics-based sandbox worlds.
Namco, iPhoneIn 2009, Katamari Damacy creator Keita Takahashi had a problem. He'd just designed and released, the world's most massive and passive multiplayer game.
With a playfield spanning some 4.2 trillion meters (not coincidentally the approximate distance between Earth and Pluto), it was one he had hopes could still be completed by harnessing the collective power of every PlayStation 3 owner on the planet (current estimated worldwide sales of PS3s are just above some 37 million units).His five-dollar downloadable game was designed so that every single player could submit the distance they'd stretched their 'BOY' in each freeform, directionless play session (after converting those meters to 'love') to the universe's only 'GIRL'. Empowered by that love, she then grows further into space by the equivalent amount, ultimately in hopes of connecting every planet in the solar system in the single unbroken chain of her body.Sales were brisk enough in its first week that players had little problem in submitting the 379 million meters necessary to reach Earth's moon in just four days, but the ever-increasing distances and intermediate lack of short term rewards saw the pace soon slow dramatically. Players collectively crept to Mars three months later (duly celebrated with the team's DIY video above), but took another six months on top of that to reach Jupiter, last November. And so, almost exactly a year later, the portable Noby Noby Boy, at an even more discounted price. This time, Takahashi and company are not marketing Noby as a game, and instead have placed it in Apple's 'productivity' category, ironically, maybe, when the App is nothing less than a naked time-waster.Actually, that's unfair.
Because the wider-angle view reveals that by attempting to, the App is essentially the Noby team's answer to a whimsical would-be replacement for the iPhone OS itself.Need the time? Why not let two analog equivalent Noby BOYs squirm it out for you. The in-app Robot can shuffle your tracks while still letting you stretch and adjust your BOY.
Need to send your boss a quick note that you'll be late for work? Type the message on the body of BOY himself and email the screenshot with the in-app mail function (though, the team warns, 'There's a high chance that your boss will get angry, but who knows, he or she may just forgive you!' ).The most forward thinking aspects of the App, though, are the ones that once again tie your in-game play to real-world geo-spatial awareness. By using the iPhone's GPS, you can cement BOY's end to one position, then jog/drive/fly to any other, and have him stretch the equivalent amount, letting you than you would with days of play otherwise. And a special pixelated map section lights up points across all areas of the world that've seen local BOYs submitting their love to girl, giving you a global overview of who's playing and where, each clickable to see the regional meter-submitting champ.The skeptics will ask: but why should we care?
And for the truly reclusive, the answer is: you shouldn't necessarily, I suppose, because Noby isn't necessarily even one of those projects that gives you back what you put in. Instead, it gives us all something back for what time and attention we together can spare, both in the form of new objects to interact with (with each new planet unlocked), and in the sense of collective awareness and achievement it brings out (each new planet reached is cause for far wider celebration than WoW's lonely level-up 'ding' or a singular 'achievement unlocked'). As that bold and broad social-art-experiment, it's entirely unrivaled (especially supported as it is by such an otherwise traditional consumer game company), and throughout its life, neither Takahashi nor Noby have asked for anything more than a willingness to play along for its pan-solar-systematic goal. And when all that really requires is simple, naively comical counter-productivity (it's also not coincidence that 'noby noby' ), the question becomes: why wouldn't you care?Noby Noby Boy has been added to Boing Boing's, covering the best in independent and retail games. Read the rules you agree to by using this website in our.We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites.Boing Boing uses cookies and analytics trackers, and is supported by advertising, merchandise sales and affiliate links. Read about what we do with the data we gather in our.Who will be eaten first?
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Noby Noby Boy (のびのびBOY Nobi Nobi Boy) is a video game for the PlayStation 3 and the iOS by Keita Takahashi of Namco Bandai, creator of the Katamari Damacy series. The PlayStation 3 game was released worldwide on February 19, 2009.
The iOS version was released on February 18, 2010, a day less than a year after the PlayStation 3 version. Since Noby Noby Boy's initial release, Takahashi himself has admitted that he is 'not completely satisfied with the game'.GameplayThe player takes control of a worm-like quadrupedal character referred to as BOY.
Using the controller, the left analog stick moves the front of Boy while the right stick controls the back. By moving both ends in opposite directions, the player can stretch Boy's abdomen to great lengths. The player may maneuver Boy around its environment, interacting with stationary objects like houses, or AI-controlled characters such as barnyard animals.The player accumulates points by how much they stretch during gameplay. These points can be submitted online via a character called Sun to another character called GIRL. Points submitted online by players to Girl will be added cumulatively, causing Girl to stretch and unlock new levels. Beginning on Earth, Girl has stretched to the Moon, Mars, and Jupiter and will proceed to several other planets, each unlocking new playable environments for Boy to stretch in.
The Noby Noby Boy team expected players to take between one to two weeks of cumulative play time to reach the Moon. The moon was reached on February 23, 2009, just four days after release. Mars was reached on May 23, 2009, and Jupiter was reached on November 20, 2009.Source: Wikipedia, ',' available under the.
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